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OF SOCIAL INTERACTION Game Playing A very characteristic effect of marijuana intoxication is "I find it very hard to play ordinary social games when stoned" (6%, 7%, 21%, 35%, 27%), i.e., various kinds of polite social chit-chat and the like seem hollow and worthless, not worth engaging in. They are "seen through," as later descriptions of effects will indicate. This is reported less frequently by Heavy Total users (p <.0005, overall), suggesting some Heavy Total users have learned to function quite easily in ordinary social settings. The College-educated also experience this difficulty more frequently (p <.05). This effect begins to occur by Moderate levels (13%, 32%, 24% 13%, 5%) On the other hand, it is common for users to report "I can play elaborate games and get very involved in the games" (14%, 25%, 34%, 17%, 9%), beginning at Moderate to Strong levels (13%, 31%, 30%, 8% 1%). Light Total users have to be more intoxicated for this (p <.05) and Users of Psychedelics less intoxicated (p <.05). The social games played while intoxicated are not always elaborate, however; "when stoned with others, I play 'childish' games; i.e., we interact with each other in ways which are very enjoyable but which people would ordinarily consider childish" is a very common experience (5%, 15%, 51%, 22%, 7%). As one informant put it, "Kids have a lot of fun just doing groovy things like skipping; and if you're stoned with your friends and somebody says 'Wouldn't it be neat to skip down the road?' we may do it and have a ball. We care less that some dumb-ass old authority figure is sitting around and frowning and saying, 'Grownups don't skip!' " Playing childish games may occur in the Moderate to Strong levels and higher (9% 31%, 37%, 15%, 1%). Figure 12-6 plots the interrelationships of these three aspects of social game playing. Difficulty in playing ordinary games is more frequent than playing childish games (p <.0005), and playing childish games is more frequent than playing elaborate games (p <.01). Playing childish games tends to occur at higher levels than finding it hard to play ordinary social games (p <.05), but there are no other significant differences in level of intoxication. There are a number of alterations in the perception of social interaction that lie behind the change in overall social interaction, which we shall now consider in decreasing order of frequency. (4 of 12)4/15/2004 7:16:23 AM On Being Stoned - Chapter 12 Figure 12-6. SOCIAL GAME PLAYING Note.—For guide to interpreting the "How Stoned" graph, see note on Figure 6-1. Insights into Others A characteristic effect is "I have feelings of deep insights into other people, how they tick, what their games are, when stoned (regardless of whether they check out later)" (7%, 7%, 31%, 34%, 21%). These feelings occur in the Moderate to Strong levels (10%, 35%, 39%, 6%, 2%). A related phenomenon, discussed fully in Chapter 6, is "The face of another p

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